Wednesday, 7 November 2012

Robs Lesson 06/11/2012

In yesterdays lesson we were given this list of rules with a board that was subdivided into hexagons (hexes)  and was asked to play a game and then afterwards put some of our own iterations into the game.

After we played about 10 minutes of the game it became quite clear to us that the rules had been rigged so that you would not be able to die as the players could always move out of the way before they had a chance to shoot. This meant that our first iteration to the game was very clear what we needed to do, we simply just made the fire mechanic go first before the others. This made the game a lot more enjoyable and gave the game a more strategic as you had to think about where you where going to move first so that you didn't get shot in the next round. 

Our second iteration to the game was adding some random weapon pickups to make the game slightly faster paced and to be able to shoot the other players faster. You started with a pistol that could shoot 5 spaces in front of you and some of the weapons we added were:

Shotgun- which had more of a spread affect to the shot so that you could shoot someone with having to be directly in line with them

Sniper- so that you could shoot someone that was on the other side of the map to you and shoot through the walls that were on the board.

Rocket launcher- which once shot would hit and affect a bigger area of the map in a flower shape

Machine Gun- this weapon enabled you to shoot in twice in two different directions 

We found that this made the game a lot more fun to play and more exciting. If we had more time our next iteration would have been to add some sort of co-op play to it so you could work together with someone. whi

1 comment:

  1. good summary of the lesson. You could say it was an exercise based on the work of Hunicke and Leblanc and reference that. nice to see your blogs, keep them up.

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